###### (This function is part of SDL_mixer, a separate library from SDL.) # Mix_PlayMusic Play a new music object. ## Header File Defined in [](https://github.com/libsdl-org/SDL_mixer/blob/main/include/SDL3_mixer/SDL_mixer.h) ## Syntax ```c bool Mix_PlayMusic(Mix_Music *music, int loops); ``` ## Function Parameters | | | | | ------------------------ | --------- | ------------------------------------------------------------------------- | | [Mix_Music](Mix_Music) * | **music** | the new music object to schedule for mixing. | | int | **loops** | the number of loops to play the music for (0 means "play once and stop"). | ## Return Value (bool) Returns true on success or false on failure; call SDL_GetError() for more information. ## Remarks This will schedule the music object to begin mixing for playback. There is only ever one music object playing at a time; if this is called when another music object is playing, the currently-playing music is halted and the new music will replace it. Please note that if the currently-playing music is in the process of fading out (via [Mix_FadeOutMusic](Mix_FadeOutMusic)()), this function will *block* until the fade completes. If you need to avoid this, be sure to call [Mix_HaltMusic](Mix_HaltMusic)() before starting new music. ## Version This function is available since SDL_mixer 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLMixer](CategorySDLMixer)