###### (This function is part of SDL_net, a separate library from SDL.) # NET_Address Opaque representation of a computer-readable network address. ## Header File Defined in [<SDL3_net/SDL_net.h>](https://github.com/libsdl-org/SDL_net/blob/main/include/SDL3_net/SDL_net.h) ## Syntax ```c typedef struct NET_Address NET_Address; ``` ## Remarks This is an opaque datatype, to be treated by the app as a handle. SDL_net uses these to identify other servers; you use them to connect to a remote machine, and you use them to find out who connected to you. They are also used to decide what network interface to use when creating a server. These are intended to be protocol-independent; a given address might be for IPv4, IPv6, or something more esoteric. SDL_net attempts to hide the differences. ## Version This datatype is available since SDL_net 3.0.0. ## See Also - [NET_ResolveHostname](NET_ResolveHostname) - [NET_GetLocalAddresses](NET_GetLocalAddresses) - [NET_CompareAddresses](NET_CompareAddresses) ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategorySDLNet](CategorySDLNet)