###### (This function is part of SDL_net, a separate library from SDL.) # NET_StreamSocket An object that represents a streaming connection to another system. ## Header File Defined in [<SDL3_net/SDL_net.h>](https://github.com/libsdl-org/SDL_net/blob/main/include/SDL3_net/SDL_net.h) ## Syntax ```c typedef struct NET_StreamSocket NET_StreamSocket; ``` ## Remarks This is meant to be a reliable, stream-oriented connection, such as TCP. Each [NET_StreamSocket](NET_StreamSocket) represents a single connection between systems. Usually, a client app will have one connection to a server app on a different computer, and the server app might have many connections from different clients. Each of these connections communicate over a separate stream socket. ## Version This datatype is available since SDL_net 3.0.0. ## See Also - [NET_CreateClient](NET_CreateClient) - [NET_WriteToStreamSocket](NET_WriteToStreamSocket) - [NET_ReadFromStreamSocket](NET_ReadFromStreamSocket) ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategorySDLNet](CategorySDLNet)