<!-- DO NOT EDIT THIS PAGE ON THE WIKI. IT WILL BE OVERWRITTEN BY WIKIHEADERS AND CHANGES WILL BE LOST! --> # QuickReference If you want to paste this into a text editor that can't handle the fancy Unicode section headers, try using [QuickReferenceNoUnicode](QuickReferenceNoUnicode) instead. ```c // SDL3_net API Quick Reference // // https://libsdl.org/ // // The latest version of this document can be found at https://wiki.libsdl.org/SDL3_net/QuickReference // Based on SDL_net version 3.0.0 // // This can be useful in an IDE with search and syntax highlighting. // // Original idea for this document came from Dan Bechard (thanks!) // ASCII art generated by: https://patorjk.com/software/taag/#p=display&f=ANSI%20Shadow (with modified 'S' for readability) // ██████╗ ██████╗ ██╗ ███╗ ██╗ ███████╗ ████████╗ // ██╔════╝ ██╔══██╗ ██║ ████╗ ██║ ██╔════╝ ╚══██╔══╝ // ███████╗ ██║ ██║ ██║ ██╔██╗ ██║ █████╗ ██║ // ╚════██║ ██║ ██║ ██║ ██║╚██╗██║ ██╔══╝ ██║ // ██████╔╝ ██████╔╝ ███████╗ ██║ ╚████║ ███████╗ ██║ // ╚═════╝ ╚═════╝ ╚══════╝ ╚═╝ ╚═══╝ ╚══════╝ ╚═╝ #define SDL_NET_MAJOR_VERSION // The current major version of SDL_net headers. #define SDL_NET_MINOR_VERSION // The current minor version of the SDL_net headers. #define SDL_NET_MICRO_VERSION // The current micro (or patchlevel) version of the SDL_net headers. #define SDL_NET_VERSION // This is the version number macro for the current SDL_net version. #define SDL_NET_VERSION_ATLEAST(X, Y, Z) // This macro will evaluate to true if compiled with SDL_net at least X.Y.Z. int NET_GetVersion(void); // This function gets the version of the dynamically linked SDL_net library. bool NET_Init(void); // Initialize the SDL_net library. void NET_Quit(void); // Deinitialize the SDL_net library. NET_Address * NET_ResolveHostname(const char *host); // Resolve a human-readable hostname. int NET_WaitUntilResolved(NET_Address *address, Sint32 timeout); // Block until an address is resolved. int NET_GetAddressStatus(NET_Address *address); // Check if an address is resolved, without blocking. const char * NET_GetAddressString(NET_Address *address); // Get a human-readable string from a resolved address. NET_Address * NET_RefAddress(NET_Address *address); // Add a reference to an NET_Address. void NET_UnrefAddress(NET_Address *address); // Drop a reference to an NET_Address. void NET_SimulateAddressResolutionLoss(int percent_loss); // Enable simulated address resolution failures. int NET_CompareAddresses(const NET_Address *a, const NET_Address *b); // Compare two NET_Address objects. NET_Address ** NET_GetLocalAddresses(int *num_addresses); // Obtain a list of local addresses on the system. void NET_FreeLocalAddresses(NET_Address **addresses); // Free the results from NET_GetLocalAddresses. NET_StreamSocket * NET_CreateClient(NET_Address *address, Uint16 port); // Begin connecting a socket as a client to a remote server. int NET_WaitUntilConnected(NET_StreamSocket *sock, Sint32 timeout); // Block until a stream socket has connected to a server. NET_Server * NET_CreateServer(NET_Address *addr, Uint16 port); // Create a server, which listens for connections to accept. bool NET_AcceptClient(NET_Server *server, NET_StreamSocket **client_stream); // Create a stream socket for the next pending client connection. void NET_DestroyServer(NET_Server *server); // Dispose of a previously-created server. NET_Address * NET_GetStreamSocketAddress(NET_StreamSocket *sock); // Get the remote address of a stream socket. int NET_GetConnectionStatus(NET_StreamSocket *sock); // Check if a stream socket is connected, without blocking. bool NET_WriteToStreamSocket(NET_StreamSocket *sock, const void *buf, int buflen); // Send bytes over a stream socket to a remote system. int NET_GetStreamSocketPendingWrites(NET_StreamSocket *sock); // Query bytes still pending transmission on a stream socket. int NET_WaitUntilStreamSocketDrained(NET_StreamSocket *sock, Sint32 timeout); // Block until all of a stream socket's pending data is sent. int NET_ReadFromStreamSocket(NET_StreamSocket *sock, void *buf, int buflen); // Receive bytes that a remote system sent to a stream socket. void NET_SimulateStreamPacketLoss(NET_StreamSocket *sock, int percent_loss); // Enable simulated stream socket failures. void NET_DestroyStreamSocket(NET_StreamSocket *sock); // Dispose of a previously-created stream socket. NET_DatagramSocket * NET_CreateDatagramSocket(NET_Address *addr, Uint16 port); // Create and bind a new datagram socket. bool NET_SendDatagram(NET_DatagramSocket *sock, NET_Address *address, Uint16 port, const void *buf, int buflen); // Send a new packet over a datagram socket to a remote system. bool NET_ReceiveDatagram(NET_DatagramSocket *sock, NET_Datagram **dgram); // Receive a new packet that a remote system sent to a datagram socket. void NET_DestroyDatagram(NET_Datagram *dgram); // Dispose of a datagram packet previously received. void NET_SimulateDatagramPacketLoss(NET_DatagramSocket *sock, int percent_loss); // Enable simulated datagram socket failures. void NET_DestroyDatagramSocket(NET_DatagramSocket *sock); // Dispose of a previously-created datagram socket. int NET_WaitUntilInputAvailable(void **vsockets, int numsockets, Sint32 timeout); // Block on multiple sockets until at least one has data available. ```