###### (This function is part of SDL_ttf, a separate library from SDL.) # TTF_CreateGLTextEngineWithProperties Create a text engine for drawing text with OpenGL, with extra properties. ## Header File Defined in [](https://github.com/libsdl-org/SDL_ttf/blob/main/include/SDL3_ttf/SDL_ttf.h) ## Syntax ```c TTF_TextEngine * TTF_CreateGLTextEngineWithProperties(SDL_PropertiesID props); #define TTF_PROP_GL_TEXT_ENGINE_ATLAS_TEXTURE_SIZE_NUMBER "SDL_ttf.gl_text_engine.create.atlas_texture_size" ``` ## Function Parameters | | | | | ---------------- | --------- | ---------------------- | | SDL_PropertiesID | **props** | the properties to use. | ## Return Value ([TTF_TextEngine](TTF_TextEngine) *) Returns a [TTF_TextEngine](TTF_TextEngine) object or NULL on failure; call SDL_GetError() for more information. ## Remarks The caller is responsible for ensuring the correct OpenGL context is current when calling this function and when using the resulting text engine. The following properties are supported: - [`TTF_PROP_GL_TEXT_ENGINE_ATLAS_TEXTURE_SIZE_NUMBER`](TTF_PROP_GL_TEXT_ENGINE_ATLAS_TEXTURE_SIZE_NUMBER): the size of the texture atlas in pixels, defaults to 1024. ## Thread Safety This function should be called on the thread that created the OpenGL context. ## Version This function is available since SDL_ttf 3.3.0. ## See Also - [TTF_CreateGLTextEngine](TTF_CreateGLTextEngine) - [TTF_DestroyGLTextEngine](TTF_DestroyGLTextEngine) - [TTF_GetGLTextDrawData](TTF_GetGLTextDrawData) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLTTF](CategorySDLTTF)