###### (This function is part of SDL_ttf, a separate library from SDL.)
# TTF_CreateGPUTextEngine

Create a text engine for drawing text with the SDL GPU API.

## Header File

Defined in [<SDL3_ttf/SDL_ttf.h>](https://github.com/libsdl-org/SDL_ttf/blob/main/include/SDL3_ttf/SDL_ttf.h)

## Syntax

```c
TTF_TextEngine * TTF_CreateGPUTextEngine(SDL_GPUDevice *device);
```

## Function Parameters

|                 |            |                                                                  |
| --------------- | ---------- | ---------------------------------------------------------------- |
| SDL_GPUDevice * | **device** | the SDL_GPUDevice to use for creating textures and drawing text. |

## Return Value

([TTF_TextEngine](TTF_TextEngine) *) Returns a
[TTF_TextEngine](TTF_TextEngine) object or NULL on failure; call
SDL_GetError() for more information.

## Thread Safety

This function should be called on the thread that created the device.

## Version

This function is available since SDL_ttf 3.0.0.

## See Also

- [TTF_CreateGPUTextEngineWithProperties](TTF_CreateGPUTextEngineWithProperties)
- [TTF_DestroyGPUTextEngine](TTF_DestroyGPUTextEngine)
- [TTF_GetGPUTextDrawData](TTF_GetGPUTextDrawData)

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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLTTF](CategorySDLTTF)