###### (This function is part of SDL_ttf, a separate library from SDL.) # TTF_CreateGPUTextEngine Create a text engine for drawing text with the SDL GPU API. ## Header File Defined in [](https://github.com/libsdl-org/SDL_ttf/blob/main/include/SDL3_ttf/SDL_ttf.h) ## Syntax ```c TTF_TextEngine * TTF_CreateGPUTextEngine(SDL_GPUDevice *device); ``` ## Function Parameters | | | | | --------------- | ---------- | ---------------------------------------------------------------- | | SDL_GPUDevice * | **device** | the SDL_GPUDevice to use for creating textures and drawing text. | ## Return Value ([TTF_TextEngine](TTF_TextEngine) *) Returns a [TTF_TextEngine](TTF_TextEngine) object or NULL on failure; call SDL_GetError() for more information. ## Thread Safety This function should be called on the thread that created the device. ## Version This function is available since SDL_ttf 3.0.0. ## See Also - [TTF_DestroyGPUTextEngine](TTF_DestroyGPUTextEngine) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLTTF](CategorySDLTTF)