###### (This function is part of SDL_ttf, a separate library from SDL.) # TTF_CreateRendererTextEngineWithProperties Create a text engine for drawing text on an SDL renderer, with the specified properties. ## Header File Defined in [<SDL3_ttf/SDL_ttf.h>](https://github.com/libsdl-org/SDL_ttf/blob/main/include/SDL3_ttf/SDL_ttf.h) ## Syntax ```c TTF_TextEngine * TTF_CreateRendererTextEngineWithProperties(SDL_PropertiesID props); #define TTF_PROP_RENDERER_TEXT_ENGINE_RENDERER "SDL_ttf.renderer_text_engine.create.renderer" #define TTF_PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE "SDL_ttf.renderer_text_engine.create.atlas_texture_size" ``` ## Function Parameters | | | | | ---------------- | --------- | ---------------------- | | SDL_PropertiesID | **props** | the properties to use. | ## Return Value ([TTF_TextEngine](TTF_TextEngine) *) Returns a [TTF_TextEngine](TTF_TextEngine) object or NULL on failure; call SDL_GetError() for more information. ## Remarks These are the supported properties: - [`TTF_PROP_RENDERER_TEXT_ENGINE_RENDERER`](TTF_PROP_RENDERER_TEXT_ENGINE_RENDERER): the renderer to use for creating textures and drawing text - [`TTF_PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE`](TTF_PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE): the size of the texture atlas ## Thread Safety This function should be called on the thread that created the renderer. ## Version This function is available since SDL_ttf 3.0.0. ## See Also - [TTF_CreateRendererTextEngine](TTF_CreateRendererTextEngine) - [TTF_DestroyRendererTextEngine](TTF_DestroyRendererTextEngine) - [TTF_DrawRendererText](TTF_DrawRendererText) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLTTF](CategorySDLTTF)