###### (This function is part of SDL_ttf, a separate library from SDL.) # TTF_GetGPUTextDrawData Get the geometry data needed for drawing the text. ## Header File Defined in [<SDL3_ttf/SDL_ttf.h>](https://github.com/libsdl-org/SDL_ttf/blob/main/include/SDL3_ttf/SDL_ttf.h) ## Syntax ```c TTF_GPUAtlasDrawSequence * TTF_GetGPUTextDrawData(TTF_Text *text); ``` ## Function Parameters | | | | | ---------------------- | -------- | ----------------- | | [TTF_Text](TTF_Text) * | **text** | the text to draw. | ## Return Value ([TTF_GPUAtlasDrawSequence](TTF_GPUAtlasDrawSequence) *) Returns a NULL terminated linked list of [TTF_GPUAtlasDrawSequence](TTF_GPUAtlasDrawSequence) objects or NULL if the passed text is empty or in case of failure; call SDL_GetError() for more information. ## Remarks `text` must have been created using a [TTF_TextEngine](TTF_TextEngine) from [TTF_CreateGPUTextEngine](TTF_CreateGPUTextEngine)(). The positive X-axis is taken towards the right and the positive Y-axis is taken upwards for both the vertex and the texture coordinates, i.e, it follows the same convention used by the SDL_GPU API. If you want to use a different coordinate system you will need to transform the vertices yourself. If the text looks blocky use linear filtering. ## Thread Safety This function should be called on the thread that created the text. ## Version This function is available since SDL_ttf 3.0.0. ## See Also - [TTF_CreateGPUTextEngine](TTF_CreateGPUTextEngine) - [TTF_CreateText](TTF_CreateText) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLTTF](CategorySDLTTF)