###### (This function is part of SDL_ttf, a separate library from SDL.) # TTF_GetGPUTextEngineWinding Get the winding order of the vertices returned by [TTF_GetGPUTextDrawData](TTF_GetGPUTextDrawData) for a particular GPU text engine ## Header File Defined in [](https://github.com/libsdl-org/SDL_ttf/blob/main/include/SDL3_ttf/SDL_ttf.h) ## Syntax ```c TTF_GPUTextEngineWinding TTF_GetGPUTextEngineWinding(const TTF_TextEngine *engine); ``` ## Function Parameters | | | | | ---------------------------------------- | ---------- | ------------------------------------------------------------------------------------------------------------ | | const [TTF_TextEngine](TTF_TextEngine) * | **engine** | a [TTF_TextEngine](TTF_TextEngine) object created with [TTF_CreateGPUTextEngine](TTF_CreateGPUTextEngine)(). | ## Return Value ([TTF_GPUTextEngineWinding](TTF_GPUTextEngineWinding)) Returns the winding order used by the GPU text engine or [TTF_GPU_TEXTENGINE_WINDING_INVALID](TTF_GPU_TEXTENGINE_WINDING_INVALID) in case of error. ## Thread Safety This function should be called on the thread that created the engine. ## Version This function is available since SDL_ttf 3.0.0. ## See Also - [TTF_SetGPUTextEngineWinding](TTF_SetGPUTextEngineWinding) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLTTF](CategorySDLTTF)