###### (This function is part of SDL_ttf, a separate library from SDL.) # TTF_SetTextFont Set the font used by a text object. ## Header File Defined in [<SDL3_ttf/SDL_ttf.h>](https://github.com/libsdl-org/SDL_ttf/blob/main/include/SDL3_ttf/SDL_ttf.h) ## Syntax ```c bool TTF_SetTextFont(TTF_Text *text, TTF_Font *font); ``` ## Function Parameters | | | | | ---------------------- | -------- | ----------------------------------- | | [TTF_Text](TTF_Text) * | **text** | the [TTF_Text](TTF_Text) to modify. | | [TTF_Font](TTF_Font) * | **font** | the font to use, may be NULL. | ## Return Value (bool) Returns false if the text pointer is null; otherwise, true. call SDL_GetError() for more information. ## Remarks When a text object has a font, any changes to the font will automatically regenerate the text. If you set the font to NULL, the text will continue to render but changes to the font will no longer affect the text. This function may cause the internal text representation to be rebuilt. ## Thread Safety This function should be called on the thread that created the text. ## Version This function is available since SDL_ttf 3.0.0. ## See Also - [TTF_GetTextFont](TTF_GetTextFont) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLTTF](CategorySDLTTF)