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Differences between revisions 6 and 7
Revision 6 as of 2011-10-27 23:39:46
Size: 493
Editor: SheenaSmith
Comment: camelcase pragma change
Revision 7 as of 2013-07-29 16:11:07
Size: 1344
Editor: RyanGordon
Comment: Added example code.
Deletions are marked like this. Additions are marked like this.
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An enumeration of audio device states. An enumeration of audio device states. Opened devices are always PLAYING or PAUSED in normal circumstances.
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||SDL_AUDIO_STOPPED||
||SDL_AUDIO_PLAYING||
||SDL_AUDIO_PAUSED||
||SDL_AUDIO_STOPPED||Audio device is stopped||
||SDL_AUDIO_PLAYING||Audio device is playing||
||SDL_AUDIO_PAUSED||Audio device is paused||
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You can add your code example here void printStatus(SDL_AudioDeviceID dev)
{
    switch (SDL_GetAudioDeviceStatus(dev))
    {
        case SDL_AUDIO_STOPPED: printf("stopped\n"); break;
        case SDL_AUDIO_PLAYING: printf("playing\n"); break;
        case SDL_AUDIO_PAUSED: printf("paused\n"); break;
        default: printf("???"); break;
    }
}

// device starts paused
SDL_AudioDeviceID dev;
dev = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);
if (dev != 0)
{
     printStatus(dev); // prints "paused"
     SDL_PauseAudioDevice(dev, 0);
     printStatus(dev); // prints "playing"
     SDL_PauseAudioDevice(dev, 1);
     printStatus(dev); // prints "paused"
     SDL_CloseAudioDevice(dev);
     printStatus(dev); // prints "stopped"
}

SDL_AudioStatus

An enumeration of audio device states. Opened devices are always PLAYING or PAUSED in normal circumstances.

Values

SDL_AUDIO_STOPPED

Audio device is stopped

SDL_AUDIO_PLAYING

Audio device is playing

SDL_AUDIO_PAUSED

Audio device is paused

Code Examples

void printStatus(SDL_AudioDeviceID dev)
{
    switch (SDL_GetAudioDeviceStatus(dev))
    {
        case SDL_AUDIO_STOPPED: printf("stopped\n"); break;
        case SDL_AUDIO_PLAYING: printf("playing\n"); break;
        case SDL_AUDIO_PAUSED: printf("paused\n"); break;
        default: printf("???"); break;
    }
}

// device starts paused
SDL_AudioDeviceID dev;
dev = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);  
if (dev != 0)
{
     printStatus(dev);  // prints "paused"
     SDL_PauseAudioDevice(dev, 0);
     printStatus(dev);  // prints "playing"
     SDL_PauseAudioDevice(dev, 1);
     printStatus(dev);  // prints "paused"
     SDL_CloseAudioDevice(dev);
     printStatus(dev);  // prints "stopped"
}

Remarks

You can add useful comments here


CategoryEnum, CategoryAudio

None: SDL_AudioStatus (last edited 2013-09-16 19:04:47 by PhilippWiesemann)

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