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Revision 9 as of 2013-08-08 04:43:07
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Editor: RyanGordon
Comment: minor tweak
Revision 10 as of 2013-08-08 04:53:04
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Editor: RyanGordon
Comment: tweak
Deletions are marked like this. Additions are marked like this.
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 .[[SDL_GetAudioStatus]]

SDL_AudioStatus

An enumeration of audio device states.

Values

SDL_AUDIO_STOPPED

Audio device is stopped

SDL_AUDIO_PLAYING

Audio device is playing

SDL_AUDIO_PAUSED

Audio device is paused

Code Examples

void printStatus(SDL_AudioDeviceID dev)
{
    switch (SDL_GetAudioDeviceStatus(dev))
    {
        case SDL_AUDIO_STOPPED: printf("stopped\n"); break;
        case SDL_AUDIO_PLAYING: printf("playing\n"); break;
        case SDL_AUDIO_PAUSED: printf("paused\n"); break;
        default: printf("???"); break;
    }
}

// device starts paused
SDL_AudioDeviceID dev;
dev = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);  
if (dev != 0)
{
     printStatus(dev);  // prints "paused"
     SDL_PauseAudioDevice(dev, 0);
     printStatus(dev);  // prints "playing"
     SDL_PauseAudioDevice(dev, 1);
     printStatus(dev);  // prints "paused"
     SDL_CloseAudioDevice(dev);
     printStatus(dev);  // prints "stopped"
}

Remarks

Opened devices are always PLAYING or PAUSED in normal circumstances. A failing device may change its status to STOPPED at any time, and closing a device will progress to STOPPED, too. Asking for the state on an unopened or unknown device ID will report STOPPED.


CategoryEnum, CategoryAudio

None: SDL_AudioStatus (last edited 2013-09-16 19:04:47 by PhilippWiesemann)

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