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SDL_BlendMode
An enumeration of blend modes used in texture copying and drawing operations.
Values
SDL_BLENDMODE_NONE |
no blending |
SDL_BLENDMODE_MASK |
dst = A ? src : dst (alpha is mask) |
SDL_BLENDMODE_BLEND |
dst = (src * A) + (dst * (1-A)) |
SDL_BLENDMODE_ADD |
dst = (src * A) + dst |
SDL_BLENDMODE_MOD |
dst = src * dst |
Code Examples
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Remarks
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Related Structures
