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Revision 7 as of 2010-09-03 00:21:44
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Editor: SheenaSmith
Comment: update formatting - categories
Revision 8 as of 2010-12-13 17:29:44
Size: 859
Editor: SheenaSmith
Comment: update content - changeset 4929; minor change w/ creation of SDL_blendmode.h
Deletions are marked like this. Additions are marked like this.
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An enumeration of blend modes used in texture copying and drawing operations. An enumeration of blend modes used in [[SDL_RenderCopy]]() and drawing operations.
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 .[[SDL_RenderCopy]]

SDL_BlendMode

An enumeration of blend modes used in SDL_RenderCopy() and drawing operations.

Values

SDL_BLENDMODE_NONE

no blending

SDL_BLENDMODE_MASK

dst = A ? src : dst (alpha is mask)

SDL_BLENDMODE_BLEND

dst = (src * A) + (dst * (1-A))

SDL_BLENDMODE_ADD

dst = (src * A) + dst

SDL_BLENDMODE_MOD

dst = src * dst

Code Examples

You can add your code example here

Remarks

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CategoryEnum, CategoryVideo

None: SDL_BlendMode (last edited 2013-08-08 20:57:51 by Sam Lantinga)

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