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← Revision 7 as of 2013-08-07 23:10:11 ⇥
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| Deletions are marked like this. | Additions are marked like this. |
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| Use this function to shut down audio processing and close the audio device. | This function is a legacy means of closing the audio device. New programs might want to use [[SDL_CloseAudioDevice]]() instead. |
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| You can add your code example here | extern SDL_AudioSpec want; if (SDL_OpenAudio(&want, NULL) == 0) { SDL_PauseAudio(0); SDL_Delay(5000); // let audio callback run for 5 seconds. SDL_CloseAudio(); } |
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| ''You can add useful comments here'' | This function is equivalent to calling {{{#!highlight cpp SDL_CloseAudioDevice(1); }}} and is only useful if you used the legacy [[SDL_OpenAudio]]() function. |
SDL_CloseAudio
This function is a legacy means of closing the audio device. New programs might want to use SDL_CloseAudioDevice() instead.
Syntax
void SDL_CloseAudio(void)
Code Examples
extern SDL_AudioSpec want;
if (SDL_OpenAudio(&want, NULL) == 0) {
SDL_PauseAudio(0);
SDL_Delay(5000); // let audio callback run for 5 seconds.
SDL_CloseAudio();
}
Remarks
This function is equivalent to calling
SDL_CloseAudioDevice(1);
and is only useful if you used the legacy SDL_OpenAudio() function.
