#pragma section-numbers off #pragma camelcase off || DRAFT|| ##*^*^*^*^*See http://wiki.libsdl.org/moin.cgi/SGStructures for details on editing this page*^*^*^*^* = SDL_ControllerDeviceEvent = A structure that contains controller device event information. <> == Data Fields == ||Uint32||'''type'''||SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED or SDL_CONTROLLERDEVICEREMAPPED|| ||Uint32||'''timestamp'''||the timestamp of the event|| ||Sint32||'''which'''||the joystick device index for the SDL_CONTROLLERDEVICEADDED event or instance id for the SDL_CONTROLLERDEVICEREMOVED or SDL_CONTROLLERDEVICEREMAPPED event|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Remarks == ''You can add useful comments here'' ##Leave this section as-is unless you have a remark to put in. In that case, replace ''You can add useful comments here'' with your remark(s) following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Related Enumerations == .[[SDL_EventType]] == Related Structures == .[[SDL_Event]] == Related Functions == .[[SDL_GameControllerEventState]] ---- [[CategoryStruct]], [[CategoryEvents]] ##See the Style Guide for instructions on editing the footer.