|
Size: 1888
Comment: link SDL_CreateRGBSurface
|
Size: 1918
Comment: clarify what the format argument is, link SDL_PixelFormatEnum there
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 30: | Line 30: |
| ||'''format'''||the format of the surface to create|| | ||'''format'''||the [[SDL_PixelFormatEnum|pixel format]] of the surface to create|| |
DRAFT |
SDL_CreateRGBSurfaceWithFormat
Use this function to allocate an RGB surface.
Contents
Syntax
SDL_Surface* SDL_CreateRGBSurfaceWithFormat(Uint32 flags,
int width,
int height,
int depth,
Uint32 format)
Function Parameters
flags |
the flags are obsolete and should be set to 0 |
width |
the width in pixels of the surface to create |
height |
the height in pixels of the surface to create |
depth |
the depth in bits of the surface to create |
format |
the pixel format of the surface to create |
Return Value
Returns a new SDL_Surface on success or NULL on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
If the function runs out of memory, it will return NULL.
Version
This function is available since SDL 2.0.5.
