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- SDL_CreateRenderer . . . 4 matches
- ...
= SDL_CreateRenderer =
Use this function to create a 2D rendering context for a window.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
SDL_Renderer* SDL_CreateRenderer(S...
- MigrationGuide . . . 4 matches
- ....
Now we need a rendering context.
{{{#!highlight cpp
SDL_Renderer *renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
}}}
A renderer hides the details of how we draw into the win...
- GuiaDeMigracion . . . 4 matches
- ...sitamos un contexto de renderizado.
{{{#!highlight cpp
SDL_Renderer *renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
}}}
El "renderer" abstrae todos los detalles de cómo se dibu...
- SDL_HINT_RENDER_VSYNC . . . 3 matches
- ...hint that specifies whether sync to vertical refresh is enabled or disabled in [[SDL_CreateRenderer]]() to avoid tearing.
<<TableOfContents()>>
== Values ==
||0||disable vsync||
...
- SDL_CreateSoftwareRenderer . . . 2 matches
- ...
== Remarks ==
Two other API which can be used to create SDL_Renderer:<<BR>>1) [[SDL_CreateRenderer]]()<<BR>>2) [[SDL_CreateWindowAndRenderer]]()
== Related Functions ==
.[[SDL_C...
- SGRemarks . . . 1 match
- ...r>''' may be` `any` `of` `the` `following` `OR'd` `together:`||
||''Example'': [[SDL_CreateRenderer]]()||
||<( |2 30%>''If'' the Include contains a list from which __only one value...
- SDL_RendererFlags . . . 1 match
- ...=
''You can add useful comments here''
== Related Structures ==
.[[SDL_RendererInfo]]
== Related Functions ==
.[[SDL_CreateRenderer]]
----
[[CategoryEnum]], [[CategoryRender]]...
- SDL_Renderer . . . 1 match
- ... rest of the markup alone and delete this comment.
== Related Functions ==
.[[SDL_CreateRenderer]]
.[[SDL_CreateSoftwareRenderer]]
.[[SDL_CreateTexture]]
.[[SDL_CreateTexture...
- SDL_GetRendererInfo . . . 1 match
- ...u can add your code example here
}}}
== Remarks ==
''You can add useful comments here''
== Related Functions ==
.[[SDL_CreateRenderer]]
----
[[CategoryAPI]], [[CategoryRender]]...
- SDL_GetRenderer . . . 1 match
- ...u can add your code example here
}}}
== Remarks ==
''You can add useful comments here''
== Related Functions ==
.[[SDL_CreateRenderer]]
----
[[CategoryAPI]], [[CategoryRender]]...
- SDL_GetRenderDriverInfo . . . 1 match
- ...re
}}}
== Remarks ==
''You can add useful comments here''
== Related Functions ==
.[[SDL_CreateRenderer]]
.[[SDL_GetNumRenderDrivers]]
----
[[CategoryAPI]], [[CategoryRender]]...
- SDL_GetNumRenderDrivers . . . 1 match
- ...
== Version ==
This function is available since SDL 2.0.0.
== Related Functions ==
.[[SDL_CreateRenderer]]
.[[SDL_GetRenderDriverInfo]]
----
[[CategoryAPI]], [[CategoryRender]]...
- SDL_GL_BindTexture . . . 1 match
- ... therefore you can only use this function with an implicit OpenGL context from [[SDL_CreateRenderer]](), not with your own OpenGL context.
If you need control over your OpenGL cont...
- SDL_DestroyRenderer . . . 1 match
- ...u can add your code example here
}}}
== Remarks ==
''You can add useful comments here''
== Related Functions ==
.[[SDL_CreateRenderer]]
----
[[CategoryAPI]], [[CategoryRender]]...
- SDL_CreateWindowAndRenderer . . . 1 match
- ...== Remarks ==
''You can add useful comments here''
== Related Functions ==
.[[SDL_CreateRenderer]]
.[[SDL_CreateWindow]]
----
[[CategoryAPI]], [[CategoryRender]], [[CategoryVi...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
<<FullSearchCached(category:Catego...
