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SDL_CreateTexture . . . 6 matches
... = SDL_CreateTexture = Use this function to create a texture for a rendering context. <<TableOfContents()>> == Syntax == {{{#!highlight cpp SDL_Texture* SDL_CreateTexture(SDL_R...

3.3k - rev: 29 (current) last modified: 2016-04-10 22:54:56

SDL_CreateTextureFromSurface . . . 5 matches
... = SDL_CreateTextureFromSurface = Use this function to create a texture from an existing surface. <<TableOfContents()>> == Syntax == {{{#!highlight cpp SDL_Texture* SDL_CreateT...

1.9k - rev: 28 (current) last modified: 2017-08-11 23:59:53

MigrationGuide . . . 5 matches
...een. Let's create one now for our 640x480 game: {{{#!highlight cpp sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, ...

33.7k - rev: 75 (current) last modified: 2017-07-15 21:53:17

GuiaDeMigracion . . . 5 matches
...alla. Hagamos eso para nuestro juego a 640x480: {{{#!highlight cpp sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, ...

35.5k - rev: 12 (current) last modified: 2020-12-29 18:08:27

SDL_PixelFormatEnum . . . 4 matches
...el Format Values === ##The following content is included on to SDL_RendererInfo, SDL_CreateTexture, SDL_RenderWritePixels, SDL_RenderReadPixels, SDL_QueryTexture, SDL_CreateTextur...

5.7k - rev: 28 (current) last modified: 2016-10-20 20:51:32

SDL_Texture . . . 2 matches
... == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_CreateTexture]] .[[SDL_CreateTextureFromSurface]] .[[SDL_DestroyTexture]] .[[SDL_GetTexture...

0.8k - rev: 9 (current) last modified: 2015-08-18 21:06:01

SDL_Renderer . . . 2 matches
...lated Functions == .[[SDL_CreateRenderer]] .[[SDL_CreateSoftwareRenderer]] .[[SDL_CreateTexture]] .[[SDL_CreateTextureFromSurface]] .[[SDL_CreateWindowAndRenderer]] .[[SDL_D...

2.1k - rev: 1 (current) last modified: 2017-02-12 22:26:38

SDL_DestroyTexture . . . 2 matches
... will set the SDL error message to "Invalid texture". == Related Functions == .[[SDL_CreateTexture]] .[[SDL_CreateTextureFromSurface]] ---- [[CategoryAPI]], [[CategoryRender]]...

0.6k - rev: 8 (current) last modified: 2014-12-12 00:33:33

SGRemarks . . . 1 match
...BR>>`'''<parameter>'''may` `be` `one` `of` `the` `following:`|| ||''Example'': [[SDL_CreateTexture]](), [[SDL_SetThreadPriority]]()|| ||<( |2 30%>''If'' the Include contains a lis...

9.0k - rev: 25 (current) last modified: 2011-12-15 22:32:39

SGFunctions . . . 1 match
... the case.|| ||''Example'': [[SDL_RenderPresent]](), [[SDL_RenderDrawLine]](), [[SDL_CreateTexture]]()|| ||<( |5 30%>''If'' the parameter is __SDL_Surface* surface__||''Action 1''...

49.0k - rev: 72 (current) last modified: 2013-02-13 22:15:11

SDL_UpdateTexture . . . 1 match
... the pixels back if you lock the texture afterward. == Related Functions == .[[SDL_CreateTexture]] .[[SDL_LockTexture]] .[[SDL_UnlockTexture]] ---- [[CategoryAPI]], [[Categor...

1.6k - rev: 17 (current) last modified: 2017-08-11 23:41:29

SDL_TextureAccess . . . 1 match
... == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_CreateTexture]] .[[SDL_LockTexture]] .[[SDL_QueryTexture]] ---- [[CategoryEnum]], [[Categor...

0.6k - rev: 14 (current) last modified: 2014-07-04 10:05:59

SDL_QueryTexture . . . 1 match
...SDL_PixelFormatEnum, , , from="=== Pixel Format Values ===", to="== Code Examples ==")>> == Related Functions == .[[SDL_CreateTexture]] ---- [[CategoryAPI]], [[CategoryRender]]...

1.4k - rev: 15 (current) last modified: 2014-09-22 17:22:05

CategoryAPI . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = SDL 2.0 API by Name = <<TableOfContents()>> == Hints == <<FullSearchCached(category:Catego...

0.5k - rev: 19 (current) last modified: 2013-08-10 05:04:50

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