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- SDL_CreateWindowAndRenderer . . . 6 matches
- ...
= SDL_CreateWindowAndRenderer =
Use this function to create a window and default renderer.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
int SDL_CreateWindowAndRender...
- SDL_CreateWindow . . . 5 matches
- ...
= SDL_CreateWindow =
Use this function to create a window with the specified position, dimensions, and flags.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
SDL_Window* ...
- SDL_CreateWindowFrom . . . 4 matches
- ...
= SDL_CreateWindowFrom =
Use this function to create an SDL window from an existing native window.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
SDL_Window* SDL_CreateW...
- MigrationGuide . . . 7 matches
- ...N | SDL_OPENGL);
}}}
Which is now this:
{{{#!highlight cpp
SDL_Window *screen = SDL_CreateWindow("My Game Window",
SDL_WINDOWPOS_UNDEFINED,
...
- GuiaDeMigracion . . . 7 matches
- ...N | SDL_OPENGL);
}}}
Ahora deberÃa ser:
{{{#!highlight cpp
SDL_Window *screen = SDL_CreateWindow("My Game Window",
SDL_WINDOWPOS_UNDEFINED,
...
- SGFunctions . . . 4 matches
- ...ddress of the page.
''Example'': Page address {{{http://wiki.libsdl.org/moin.cgi/SDL_CreateWindow}}} should have matching title {{{= SDL_CreateWindow =}}} and describe the [[SDL_C...
- SDL_WindowFlags . . . 2 matches
- ...p
Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN;
SDL_Window * window = SDL_CreateWindow(
/* ... */
flags
);
}}}
== Remarks ==
The SDL_WINDOW_OPENGL flag prepare...
- SDL_Vulkan_GetDrawableSize . . . 2 matches
- ...ndow *window;
VkSurfaceKHR surface;
VkPhysicalDevice physicalDevice;
// window = SDL_CreateWindow(...);
if (!SDL_Vulkan_CreateSurface(window, instance, &surface)) {
// handle ...
- SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT . . . 2 matches
- ...the address (as a string "%p") of the SDL_Window* that new windows created with [[SDL_CreateWindowFrom]]() should share a pixel format with||
== Default ==
By default this hint i...
- SDL_DestroyWindow . . . 2 matches
- ...e SDL error message to "Invalid window". See [[SDL_GetError]]().
== Related Functions ==
.[[SDL_CreateWindow]]
.[[SDL_CreateWindowFrom]]
----
[[CategoryAPI]], [[CategoryVideo]]...
- SDL_CreateSoftwareRenderer . . . 2 matches
- ...urn 1;
}
/* Create window and renderer for given surface */
window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
...
- ToDo . . . 1 match
- ...se functions are currently documented as "draft" only and need improvements:
* [[SDL_CreateWindowAndRenderer]]
* [[SDL_RenderTargetSupported]]
* [[SDL_GetRendererOutputSize]]
*...
- SDL_Renderer . . . 1 match
- ...SoftwareRenderer]]
.[[SDL_CreateTexture]]
.[[SDL_CreateTextureFromSurface]]
.[[SDL_CreateWindowAndRenderer]]
.[[SDL_DestroyRenderer]]
.[[SDL_GetRenderDrawBlendMode]]
.[[SDL_G...
- SDL_HINT_VIDEO_X11_NET_WM_PING . . . 1 match
- ...he markup alone and delete this comment.
== Remarks ==
The hint is checked in [[SDL_CreateWindow]]().
== Version ==
This hint is available since SDL 2.0.4.
----
[[CategoryDefi...
- SDL_GetWindowFlags . . . 1 match
- ..., , from="== Values ==", to="== Code Examples ==")>>
== Related Functions ==
.[[SDL_CreateWindow]]
.[[SDL_HideWindow]]
.[[SDL_MaximizeWindow]]
.[[SDL_MinimizeWindow]]
.[[SDL_...
- SDL_GL_GetDrawableSize . . . 1 match
- ...rsion ==
This function is available since SDL 2.0.1.
== Related Functions ==
.[[SDL_CreateWindow]]
.[[SDL_GetWindowSize]]
----
[[CategoryAPI]], [[CategoryVideo]]
##See the Styl...
- CategoryVideo . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= Display and Window Management =
'''Include File(s):''' [[http://hg.libsdl.org/SDL/file/defau...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
<<FullSearchCached(category:Catego...
