#pragma section-numbers off #pragma camelcase off = SDL_CreateWindowFrom = Use this function to create an SDL window from an existing native window. <> == Syntax == {{{#!highlight cpp SDL_Window* SDL_CreateWindowFrom(const void* data) }}} == Function Parameters == ||'''data'''||a pointer to driver-dependent window creation data, typically your native window cast to a void*|| == Return Value == Returns the window that was created or NULL on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) the hint [[SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT]] needs to be configured before using SDL_!CreateWindowFrom(). == Related Functions == .[[SDL_CreateWindow]] .[[SDL_DestroyWindow]] ---- [[CategoryAPI]], [[CategoryVideo]]