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Size: 626
Comment: Update WindowID > Window*
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Size: 630
Comment: update content - pointers, structs
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| Deletions are marked like this. | Additions are marked like this. |
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| ||'''window'''||the window associated with the renderer to be freed|| | ||'''window'''||the SDL_Window associated with the renderer to be freed|| |
SDL_DestroyRenderer
Use this function to destroy the rendering context for a window and free associated textures.
Syntax
void SDL_DestroyRenderer(SDL_Window* window)
Function Parameters
window |
the SDL_Window associated with the renderer to be freed |
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