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= SDL_DirtyTexture = Use this function to mark the specified rectangles of the texture as dirty. <<TableOfContents()>> == Syntax == {{{#!highlight cpp void SDL_DirtyTexture(SDL_Texture* texture, int numrects, const SDL_Rect* rects) }}} == Function Parameters == ||'''texture'''||the texture to mark dirty, which was created with SDL_TEXTUREACCESS_STREAMING|| ||'''numrects'''||the number of rectangles pointed to by '''rects'''|| ||'''rects'''||an array of [[SDL_Rect]] structures representing dirty rectangles|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_LockTexture]] .[[SDL_UnlockTexture]] ---- [[CategoryAPI]], [[CategoryRender]] |
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