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= SDL_DirtyTexture =
Use this function to mark the specified rectangles of the texture as dirty.

<<TableOfContents()>>

== Syntax ==
{{{#!highlight cpp
void SDL_DirtyTexture(SDL_Texture* texture,
                      int numrects,
                      const SDL_Rect* rects)
}}}

== Function Parameters ==
||'''texture'''||the texture to mark dirty, which was created with SDL_TEXTUREACCESS_STREAMING||
||'''numrects'''||the number of rectangles pointed to by '''rects'''||
||'''rects'''||an array of [[SDL_Rect]] structures representing dirty rectangles||

== Code Examples ==
{{{#!highlight cpp
You can add your code example here
}}}

== Remarks ==
''You can add useful comments here''

== Related Functions ==
 .[[SDL_LockTexture]]
 .[[SDL_UnlockTexture]]

----
[[CategoryAPI]], [[CategoryRender]]

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None: SDL_DirtyTexture (last edited 2013-09-01 19:09:27 by PhilippWiesemann)

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