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SDL_DirtyTexture

Use this function to mark the specified rectangles of the texture as dirty.

Syntax

void SDL_DirtyTexture(SDL_Texture*    texture,
                      int             numrects,
                      const SDL_Rect* rects)    

Function Parameters

texture

the texture to mark dirty, which was created with SDL_TEXTUREACCESS_STREAMING

numrects

the number of rectangles pointed to by rects

rects

an array of SDL_Rect structures representing dirty rectangles

Code Examples

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Remarks

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CategoryAPI, CategoryRender

None: SDL_DirtyTexture (last edited 2013-09-01 19:09:27 by PhilippWiesemann)

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