Results 26 - 50 of 52 results out of about 6839 pages. (3.76 seconds)
- SDL_KeyboardEvent . . . 3 matches
- ...your code example here
}}}
== Remarks ==
[[SDL_KeyboardEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported. You...
- SDL_JoyHatEvent . . . 3 matches
- ...d your code example here
}}}
== Remarks ==
[[SDL_JoyHatEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_JOYHATMOTION is reported. You would a...
- SDL_JoyButtonEvent . . . 3 matches
- ...our code example here
}}}
== Remarks ==
[[SDL_JoyButtonEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is re...
- SDL_JoyBallEvent . . . 3 matches
- ... your code example here
}}}
== Remarks ==
[[SDL_JoyBallEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_JOYBALLMOTION is reported. You would ...
- SDL_JoyAxisEvent . . . 3 matches
- ... your code example here
}}}
== Remarks ==
[[SDL_JoyAxisEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_JOYAXISMOTION is reported. You would ...
- SDL_GetEventState . . . 3 matches
- ...etEventState =
Use this macro to query the current processing state of a specified [[SDL_EventType]].
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
Uint8 SDL_GetEventS...
- SDL_DollarGestureEvent . . . 3 matches
- ...code example here
}}}
== Remarks ==
[[SDL_DollarGestureEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_DOLLARGESTURE is reported. You would ...
- ToDo . . . 2 matches
- ...st_ResetAssertSummary]]
* [[SDLTest_RunSuites]]
=== Missing enumerations ===
* [[SDL_eventaction]]
* [[SDL_GameControllerBindType]]
* --([[SDL_SystemCursor]])-- (only needed...
- StuartPBentley/CombinedKeyTable . . . 2 matches
- ...s type are used to represent keyboard keys in the key.keysym.scancode field of the [[SDL_Event]] structure, among other places. The values in the SDL_ScanCode enumeration are base...
- SDL_JoyDeviceEvent . . . 2 matches
- ...e rest of the markup alone and delete this comment.
== Related Enumerations ==
.[[SDL_EventType]]
== Related Structures ==
.[[SDL_Event]]
== Related Functions ==
.[[SDL_Joy...
- SDL_HasEvents . . . 2 matches
- ...nction Parameters ==
||'''minType'''||the minimum type of event to be queried; see [[SDL_EventType]] for details||
||'''maxType'''||the maximum type of event to be queried; see [[...
- SDL_FlushEvents . . . 2 matches
- ... Function Parameters ==
||'''minType'''||the minimum event type to be cleared; see [[SDL_EventType]] for details||
||'''maxType'''||the maximum event type to be cleared; see [[SDL...
- SDL_ControllerDeviceEvent . . . 2 matches
- ...e rest of the markup alone and delete this comment.
== Related Enumerations ==
.[[SDL_EventType]]
== Related Structures ==
.[[SDL_Event]]
== Related Functions ==
.[[SDL_Gam...
- SDL_ControllerButtonEvent . . . 2 matches
- ...e rest of the markup alone and delete this comment.
== Related Enumerations ==
.[[SDL_EventType]]
== Related Structures ==
.[[SDL_Event]]
== Related Functions ==
.[[SDL_Gam...
- SDL_ControllerAxisEvent . . . 2 matches
- ...ctions "down" and "right" have positive values here.
== Related Enumerations ==
.[[SDL_EventType]]
== Related Structures ==
.[[SDL_Event]]
== Related Functions ==
.[[SDL_Gam...
- SDL_AudioDeviceEvent . . . 2 matches
- ...ion ==
This structure is available since SDL 2.0.4.
== Related Enumerations ==
.[[SDL_EventType]]
##Remove this section if empty
== Related Structures ==
.[[SDL_Event]]
##Rem...
- CategoryKeyboard . . . 2 matches
- ...type are used to represent keyboard keys in the `key.keysym.scancode` field of the [[SDL_Event]] structure, among other places. The values in the [[SDL_Scancode]] enumeration are ...
- SGWikiBasics . . . 1 match
- ...aces on the first line to automatically colorize as cpp code.||
||''Example'': see [[SDL_Event]]||
||<( |6 30%><<Color2(C,red)>><<Color2(o,orange)>><<Color2(l,yellow)>><<Color2(o,...
- SDL_SensorEvent . . . 1 match
- ...al values can be queried using SDL_SensorGetData()||
== Related Enumerations ==
.[[SDL_EventType]]
.[[SDL_SensorType]]
== Related Functions ==
.[[SDL_NumSensors]]
.[[SDL_Sen...
- SDL_Scancode . . . 1 match
- ...mong other places in the `SDL_keysym::scancode` `key.keysym.scancode` field of the [[SDL_Event]] structure.
The values in this enumeration are based on the USB usage page standar...
- SDL_HasEvent . . . 1 match
- ...
}}}
== Function Parameters ==
||'''type'''||the type of event to be queried; see [[SDL_EventType]] for details||
== Return Value ==
Returns SDL_TRUE if events matching '''type'...
- SDL_FlushEvent . . . 1 match
- ...
}}}
== Function Parameters ==
||'''type'''||the type of event to be cleared; see [[SDL_EventType]] for details||
== Code Examples ==
{{{#!highlight cpp
You can add your code ex...
- Introduction . . . 1 match
- ...roller input
* Multitouch gestures
* Each event can be enabled or disabled with [[SDL_EventState]]()
* Events are passed through a user-specified filter function before being ...
- CategoryStruct . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API Structures =
<<TableOfContents()>>
== Introduction ==
This category contains a...
- CategorySWM . . . 1 match
- ...window event occurs. This event is ignored by default, but you can enable it with [[SDL_EventState]]().
== Enumerations ==
<<FullSearchCached(category:CategoryEnum CategorySWM -...
