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Size: 1205
Comment: remove reference to SDL_VideoInfo
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Size: 1131
Comment: SDL_IGNORE and SDL_DISABLE are both defined as 0 and should therefore not be listed separately in the state table.
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| Deletions are marked like this. | Additions are marked like this. |
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| ||0||SDL_IGNORE||the event will automatically be dropped from the event queue and will not be filtered|| ||0||SDL_DISABLE||the event type will be disabled (blocked) and pending events discarded|| |
||0||SDL_IGNORE (aka SDL_DISABLE)||the event will automatically be dropped from the event queue and will not be filtered|| |
DRAFT |
SDL_EventState
Use this function to set the state of processing events by type.
Syntax
Uint8 SDL_EventState(Uint32 type,
int state)
Function Parameters
type |
the type of event; see SDL_EventType for details |
state |
how to process the event; see Remarks for details |
Return Value
Returns an 8-bit bitmask of the current processing state. See Remarks for details; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
state may be any of the following:
-1 |
SDL_QUERY |
returns the current processing state of the specified event |
0 |
SDL_IGNORE (aka SDL_DISABLE) |
the event will automatically be dropped from the event queue and will not be filtered |
1 |
SDL_ENABLE |
the event will be processed normally |
