#pragma section-numbers off #pragma camelcase off = SDL_FillRect = Use this function to perform a fast fill of a rectangle with a specific color. <> == Syntax == {{{#!highlight cpp int SDL_FillRect(SDL_Surface* dst, const SDL_Rect* rect, Uint32 color) }}} == Function Parameters == ||'''dst'''||the [[SDL_Surface]] structure that is the drawing target|| ||'''rect'''||the [[SDL_Rect]] structure representing the rectangle to fill, or NULL to fill the entire surface|| ||'''color'''||the color to fill with; see [[#Remarks|Remarks]] for details|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp /* Declaring the surface. */ SDL_Surface *s; /* Creating the surface. */ s = SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0); /* Filling the surface with red color. */ SDL_FillRect(s, NULL, SDL_MapRGB(s->format, 255, 0, 0)); }}} == Remarks == '''color''' should be a pixel of the format used by the surface, and can be generated by [[SDL_MapRGB]]() or [[SDL_MapRGBA]](). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place. If there is a clip rectangle set on the destination (set via [[SDL_SetClipRect]]()), then this function will fill based on the intersection of the clip rectangle and '''rect'''. == Related Functions == .[[SDL_FillRects]] ---- [[CategoryAPI]], [[CategorySurface]]