DRAFT |
SDL_FillRect
Use this function to perform a fast fill of the given rectangle with color.
Contents
Syntax
int SDL_FillRect(SDL_Surface* dst,
const SDL_Rect* rect,
Uint32 color)
Function Parameters
dst |
a pointer to the destination surface / SDL_Surface containing the rectangle |
rect |
a pointer to the rectangle / SDL_Rect to fill |
color |
the color to fill the rectangle with |
Return Value
Returns 0 on success, or -1 on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
If rect is NULL, the whole surface will be filled with color.
The color should be a pixel of the format used by the surface, and can be generated by the SDL_MapRGB() *or SDL_MapRGBA()*functions. *If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL_SetClipRect()), then this function will clip based on the intersection of the clip rectangle and the dstrect rectangle, and the dstrect rectangle will be modified to represent the area actually filled.
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If you call this on the video surface (ie: the value of SDL_GetVideoSurface()) you may have to update the video surface to see the result. This can happen if you are using a shadowed surface that is not double buffered in Windows XP using build 1.2.9.
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