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Revision 7 as of 2010-12-21 02:11:10
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Editor: SheenaSmith
Comment: update content - structs and enums, an/the
Revision 8 as of 2011-01-06 18:49:07
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Editor: SheenaSmith
Comment: update content - w/ Sam; remove draft
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||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
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Use this function to perform a fast fill of ,,the given,, ^a set of^ rectangles with ^a specific^ color. Use this function to perform a fast fill of a set of rectangles with a specific color.
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||'''dst'''||the destination [[SDL_Surface]] structure ,,containing the rectangles,,||
||'''rects'''||an array of [[SDL_Rect]] structures representing the rectangles to fill^ , or NULL to fill the entire render target^||
||'''dst'''||the [[SDL_Surface]] structure that is the drawing target||
||'''rects'''||an array of [[SDL_Rect]] structures representing the rectangles to be filled||
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||'''color'''||the color to fill the rectangles with; see [[#Remarks|Remarks]] for details|| ||'''color'''||the color to fill with; see [[#Remarks|Remarks]] for details||
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If '''rects''' is NULL, the whole surface will be filled with color. <<Color2(green,Is this note applicable to this function? Move it up to the param?)>> '''color''' should be a pixel of the format used by the surface, and can be generated by [[SDL_MapRGB]]() or [[SDL_MapRGBA]](). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
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,,The,, '''color''' should be a pixel of the format used by the surface, and can be generated by the [[SDL_MapRGB]]() function. If there is a clip rectangle set on the destination (set via [[SDL_SetClipRect]]()), then this function will fill based on the intersection of the clip rectangle and '''rects'''.

SDL_FillRects

Use this function to perform a fast fill of a set of rectangles with a specific color.

Syntax

int SDL_FillRects(SDL_Surface*     dst,
                  const SDL_Rect** rects,
                  int              count,
                  Uint32           color)

Function Parameters

dst

the SDL_Surface structure that is the drawing target

rects

an array of SDL_Rect structures representing the rectangles to be filled

count

the number of rectangles in the array

color

the color to fill with; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via SDL_SetClipRect()), then this function will fill based on the intersection of the clip rectangle and rects.


CategoryAPI, CategorySurface

None: SDL_FillRects (last edited 2011-03-12 19:48:37 by SheenaSmith)

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