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SDL_FillRects
Use this function to perform a fast fill of a set of rectangles with a specific color.
Contents
Syntax
int SDL_FillRects(SDL_Surface* dst,
const SDL_Rect** rects,
int count,
Uint32 color)
Function Parameters
dst |
the SDL_Surface structure that is the drawing target |
rects |
an array of SDL_Rect structures representing the rectangles to be filled |
count |
the number of rectangles in the array |
color |
the color to fill with; see Remarks for details |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL_SetClipRect()), then this function will fill based on the intersection of the clip rectangle and rects.
