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Revision 6 as of 2010-12-21 02:08:30

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SDL_FillRects

Use this function to perform a fast fill of the given rectangles with color.

Syntax

int SDL_FillRects(SDL_Surface*     dst,
                  const SDL_Rect** rects,
                  int              count,
                  Uint32           color)

Function Parameters

dst

the destination SDL_Surface structure containing the rectangles

rects

an array of SDL_Rect structures representing the rectangles to fill , or NULL to fill the entire render target

count

the number of rectangles in the array

color

the color to fill the rectangles with; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

If rects is NULL, the whole surface will be filled with color. green

The color should be a pixel of the format used by the surface, and can be generated by the SDL_MapRGB() function.


CategoryAPI, CategorySurface

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