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Use this function to ,,allocate and,, free an RGB surface. Use this function to allocate and free an RGB surface.

<<Color2(green,Should this be free and allocate? Does it free first? Is it freeing the surface or the resources or is that the same?)>>
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||'''surface'''||a pointer to the [[SDL_Surface]] to free|| ||'''surface'''||^a pointer to the [[SDL_Surface]] to free^ ''--or--'' *a pointer to the surface to delete; ,,it is safe to pass NULL as surface,,, ^may be NULL^ in which case [[SDL_FreeSurface]]() will do nothing*||
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*<<BR>>Frees the resources used by a previously created [[SDL_Surface]]. If the surface was created using [[SDL_CreateRGBSurfaceFrom]]() then the pixel data is not freed.<<BR>>*

DRAFT

SDL_FreeSurface

Use this function to allocate and free an RGB surface.

green

Syntax

void SDL_FreeSurface(SDL_Surface* surface)

Function Parameters

surface

a pointer to the [[SDL_Surface]] to free --or-- *a pointer to the surface to delete; it is safe to pass NULL as surface, may be NULL in which case SDL_FreeSurface() will do nothing*

Code Examples

You can add your code example here

Remarks

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green

If the depth is 4 or 8 bits, an empty palette is allocated for the surface. If the depth is greater than 8 bits, the pixel format is set using the flags '[RGB]mask'.

*
Frees the resources used by a previously created SDL_Surface. If the surface was created using SDL_CreateRGBSurfaceFrom() then the pixel data is not freed.
*


CategoryAPI, CategorySurface

None: SDL_FreeSurface (last edited 2014-08-11 20:18:34 by PhilippWiesemann)

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