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| Use this function to allocate and free an RGB surface. <<Color2(green,Should this be free and allocate? Does it free first? Is it freeing the surface or the resources or is that the same?)>> |
Use this function to ,,allocate and,, free an RGB surface. |
DRAFT |
SDL_FreeSurface
Use this function to allocate and free an RGB surface.
Syntax
void SDL_FreeSurface(SDL_Surface* surface)
Function Parameters
surface |
a pointer to the [[SDL_Surface]] to free --or-- *a pointer to the surface to delete; it is safe to pass NULL as surface, may be NULL in which case SDL_FreeSurface() will do nothing* |
Code Examples
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Remarks
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green
If the depth is 4 or 8 bits, an empty palette is allocated for the surface. If the depth is greater than 8 bits, the pixel format is set using the flags '[RGB]mask'.
*
Frees the resources used by a previously created SDL_Surface. If the surface was created using SDL_CreateRGBSurfaceFrom() then the pixel data is not freed.
*
