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| ''You can add useful comments here'' | *<<BR>>After a WAVE file has been opened with [[SDL_LoadWAV]]() or [[SDL_LoadWAV_RW]]() its data can eventually be freed with [[SDL_FreeWAV]]().<<BR>>* |
SDL_FreeWAV
Use this function to free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().
Syntax
void SDL_FreeWAV(Uint8* audio_buf)
Function Parameters
audio_buf |
a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW() |
Code Examples
You can add your code example here
Remarks
*
After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV().
*
