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{{{#!highlight cpp
You can add your code example here
}}}
<<Include(SDL_LoadWAV, , , from="== Code Examples ==", to="== Remarks ==")>>

SDL_FreeWAV

Use this function to free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().

Syntax

void SDL_FreeWAV(Uint8* audio_buf)

Function Parameters

audio_buf

a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW()

Code Examples

SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;

/* Load the WAV */
if (SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL) {
    fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
} else {
    /* Do stuff with the WAV data, and then... */
    SDL_FreeWAV(wav_buffer);
}

Remarks

*
After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV().
*


CategoryAPI, CategoryAudio

None: SDL_FreeWAV (last edited 2013-08-08 05:16:20 by RyanGordon)

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