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| ||'''audio_buf'''||a pointer to the buffer created by [[SDL_LoadWAV]]() or [[SDL_LoadWAV_RW]]()|| | ||'''audio_buf'''||,,a pointer to ,,the buffer created by [[SDL_LoadWAV]]() or [[SDL_LoadWAV_RW]]()|| |
SDL_FreeWAV
Use this function to free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().
Syntax
void SDL_FreeWAV(Uint8* audio_buf)
Function Parameters
audio_buf |
a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW() |
Code Examples
SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;
/* Load the WAV */
if (SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL) {
fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
} else {
/* Do stuff with the WAV data, and then... */
SDL_FreeWAV(wav_buffer);
}
Remarks
*
After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV().
*
