#pragma section-numbers off #pragma disable-camelcase = SDL_FreeWAV = Use this function to free data previously allocated with [[SDL_LoadWAV]]() or [[SDL_LoadWAV_RW]](). <> == Syntax == {{{#!highlight cpp void SDL_FreeWAV(Uint8* audio_buf) }}} == Function Parameters == ||'''audio_buf'''||a pointer to the buffer created by [[SDL_LoadWAV]]() or [[SDL_LoadWAV_RW]]()|| == Code Examples == <> == Remarks == After a WAVE file has been opened with [[SDL_LoadWAV]]() or [[SDL_LoadWAV_RW]]() its data can eventually be freed with [[SDL_FreeWAV]](). It is safe to call this function with a NULL pointer. == Related Functions == .[[SDL_LoadWAV]] .[[SDL_LoadWAV_RW]] ---- [[CategoryAPI]], [[CategoryAudio]]