#pragma section-numbers off #pragma disable-camelcase = SDL_GL_DeleteContext = Use this function to delete an OpenGL context. <> == Syntax == {{{#!highlight cpp void SDL_GL_DeleteContext(SDL_GLContext context) }}} == Function Parameters == ||'''context'''||the OpenGL context to be deleted|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_GL_CreateContext]] ---- [[CategoryAPI]], [[CategoryVideo]]