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Size: 1685
Comment: Fixed link to SDL_GetWindowSize.
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| This may differ from SDL_GetWindowSize if we're rendering to a high-DPI drawable, i.e. the window was created with [[SDL_WINDOW_ALLOW_HIGHDPI]] on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the [[SDL_HINT_VIDEO_HIGHDPI_DISABLED]] hint. | This may differ from [[SDL_GetWindowSize]] if we're rendering to a high-DPI drawable, i.e. the window was created with [[SDL_WINDOW_ALLOW_HIGHDPI]] on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the [[SDL_HINT_VIDEO_HIGHDPI_DISABLED]] hint. |
DRAFT |
SDL_GL_GetDrawableSize
Use this function to get the size of a window's underlying drawable (for use with glViewport).
Contents
Syntax
void SDL_GL_GetDrawableSize(SDL_Window* window,
int* w,
int* h)
Function Parameters
window |
the Window from which the drawable size should be queried |
w |
a Pointer to variable for storing the width, may be NULL |
h |
a Pointer to variable for storing the height, may be NULL |
Code Examples
You can add your code example here
Remarks
This may differ from SDL_GetWindowSize if we're rendering to a high-DPI drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
Version
This function is available since SDL 2.0.1.
