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SDL Wiki

SDL_GL_UnbindTexture

Unbind an OpenGL/ES/ES2 texture from the current context.

Syntax

int SDL_GL_UnbindTexture(SDL_Texture *texture);

Function Parameters

texture

the texture to unbind from the current OpenGL/ES/ES2 context

Return Value

Returns 0 on success, or -1 if the operation is not supported

Remarks

See SDL_GL_BindTexture() for examples on how to use these functions

SDL_GL_BindTexture
SDL_GL_MakeCurrent

CategoryAPI, CategoryRender


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