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Size: 755
Comment: First version
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Size: 737
Comment: CategoryVideo -> CategoryRender (from Feedback).
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| Deletions are marked like this. | Additions are marked like this. |
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| = SDL_GL_BindTexture = | = SDL_GL_UnbindTexture = |
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| See [[SDL_GL_BindTexture]] for examples on how to use these functions | See [[SDL_GL_BindTexture]] for examples on how to use these functions |
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| [[CategoryAPI]], CategoryVideo ---- [[CategoryAPI]] |
[[CategoryAPI]], [[CategoryVideo]] |
SDL_GL_UnbindTexture
Use this function to bind an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly.
Syntax
int SDL_GL_UnbindTexture(SDL_Texture *texture)
Function Parameters
texture |
the texture to unbind from the current OpenGL/ES/ES2 context |
Return Value
Returns 0 on success, or -1 if the operation is not supported
Remarks
See SDL_GL_BindTexture for examples on how to use these functions
