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Size: 755
Comment: First version
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Size: 687
Comment: bind -> unbind but really (from Feedback).
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| = SDL_GL_BindTexture = Use this function to bind an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly. |
= SDL_GL_UnbindTexture = Use this function to unbind an OpenGL/ES/ES2 texture from the current context. |
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| See [[SDL_GL_BindTexture]] for examples on how to use these functions | See [[SDL_GL_BindTexture]] for examples on how to use these functions |
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| [[CategoryAPI]], CategoryVideo ---- [[CategoryAPI]] |
[[CategoryAPI]], [[CategoryRender]] |
SDL_GL_UnbindTexture
Use this function to unbind an OpenGL/ES/ES2 texture from the current context.
Syntax
int SDL_GL_UnbindTexture(SDL_Texture *texture)
Function Parameters
texture |
the texture to unbind from the current OpenGL/ES/ES2 context |
Return Value
Returns 0 on success, or -1 if the operation is not supported
Remarks
See SDL_GL_BindTexture for examples on how to use these functions
