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Revision 1 as of 2012-09-03 14:48:04
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Comment: First version
Revision 7 as of 2014-07-04 14:26:46
Size: 687
Comment: bind -> unbind but really (from Feedback).
Deletions are marked like this. Additions are marked like this.
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= SDL_GL_BindTexture =
Use this function to bind an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly.
= SDL_GL_UnbindTexture =
Use this function to unbind an OpenGL/ES/ES2 texture from the current context.
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See [[SDL_GL_BindTexture]] for examples on how to use these functions  See [[SDL_GL_BindTexture]] for examples on how to use these functions
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[[CategoryAPI]], CategoryVideo
----
[[CategoryAPI]]
[[CategoryAPI]], [[CategoryRender]]

SDL_GL_UnbindTexture

Use this function to unbind an OpenGL/ES/ES2 texture from the current context.

Syntax

int SDL_GL_UnbindTexture(SDL_Texture *texture)

Function Parameters

texture

the texture to unbind from the current OpenGL/ES/ES2 context

Return Value

Returns 0 on success, or -1 if the operation is not supported

Remarks

See SDL_GL_BindTexture for examples on how to use these functions


CategoryAPI, CategoryRender

None: SDL_GL_UnbindTexture (last edited 2016-03-24 23:19:03 by PhilippWiesemann)

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