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Revision 5 as of 2014-07-04 12:30:06
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Comment: CategoryVideo -> CategoryRender (from Feedback).
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See [[SDL_GL_BindTexture]] for examples on how to use these functions  See [[SDL_GL_BindTexture]] for examples on how to use these functions
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[[CategoryAPI]], CategoryVideo [[CategoryAPI]], [[CategoryVideo]]

SDL_GL_UnbindTexture

Use this function to bind an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly.

Syntax

int SDL_GL_UnbindTexture(SDL_Texture *texture)

Function Parameters

texture

the texture to unbind from the current OpenGL/ES/ES2 context

Return Value

Returns 0 on success, or -1 if the operation is not supported

Remarks

See SDL_GL_BindTexture for examples on how to use these functions


CategoryAPI, CategoryVideo

None: SDL_GL_UnbindTexture (last edited 2016-03-24 23:19:03 by PhilippWiesemann)

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