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Comment: CategoryVideo -> CategoryRender (from Feedback).
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← Revision 10 as of 2016-03-24 23:19:03 ⇥
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| Use this function to bind an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly. | Use this function to unbind an OpenGL/ES/ES2 texture from the current context. |
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| int SDL_GL_UnbindTexture(SDL_Texture *texture) | int SDL_GL_UnbindTexture(SDL_Texture* texture) |
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| == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. |
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| See [[SDL_GL_BindTexture]] for examples on how to use these functions | See [[SDL_GL_BindTexture]]() for examples on how to use these functions |
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| [[CategoryAPI]], [[CategoryVideo]] | [[CategoryAPI]], [[CategoryRender]] |
SDL_GL_UnbindTexture
Use this function to unbind an OpenGL/ES/ES2 texture from the current context.
Contents
Syntax
int SDL_GL_UnbindTexture(SDL_Texture* texture)
Function Parameters
texture |
the texture to unbind from the current OpenGL/ES/ES2 context |
Return Value
Returns 0 on success, or -1 if the operation is not supported
Code Examples
You can add your code example here
Remarks
See SDL_GL_BindTexture() for examples on how to use these functions
