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Comment: CategoryVideo -> CategoryRender but really (from Feedback).
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Comment: Fixed pointer style in Syntax section, see SGFunctions.
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Use this function to bind an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly. Use this function to unbind an OpenGL/ES/ES2 texture from the current context.
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int SDL_GL_UnbindTexture(SDL_Texture *texture) int SDL_GL_UnbindTexture(SDL_Texture* texture)
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== Code Examples ==
{{{#!highlight cpp
You can add your code example here
}}}

##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment.
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See [[SDL_GL_BindTexture]] for examples on how to use these functions See [[SDL_GL_BindTexture]]() for examples on how to use these functions

SDL_GL_UnbindTexture

Use this function to unbind an OpenGL/ES/ES2 texture from the current context.

Syntax

int SDL_GL_UnbindTexture(SDL_Texture* texture)

Function Parameters

texture

the texture to unbind from the current OpenGL/ES/ES2 context

Return Value

Returns 0 on success, or -1 if the operation is not supported

Code Examples

You can add your code example here

Remarks

See SDL_GL_BindTexture() for examples on how to use these functions


CategoryAPI, CategoryRender

None: SDL_GL_UnbindTexture (last edited 2016-03-24 23:19:03 by PhilippWiesemann)

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