Wiki Page Content

Differences between revisions 6 and 8 (spanning 2 versions)
Revision 6 as of 2014-07-04 12:32:29
Size: 738
Comment: CategoryVideo -> CategoryRender but really (from Feedback).
Revision 8 as of 2014-07-04 14:27:05
Size: 689
Comment: Added missing ().
Deletions are marked like this. Additions are marked like this.
Line 4: Line 4:
Use this function to bind an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly. Use this function to unbind an OpenGL/ES/ES2 texture from the current context.
Line 20: Line 20:
See [[SDL_GL_BindTexture]] for examples on how to use these functions See [[SDL_GL_BindTexture]]() for examples on how to use these functions

SDL_GL_UnbindTexture

Use this function to unbind an OpenGL/ES/ES2 texture from the current context.

Syntax

int SDL_GL_UnbindTexture(SDL_Texture *texture)

Function Parameters

texture

the texture to unbind from the current OpenGL/ES/ES2 context

Return Value

Returns 0 on success, or -1 if the operation is not supported

Remarks

See SDL_GL_BindTexture() for examples on how to use these functions


CategoryAPI, CategoryRender

None: SDL_GL_UnbindTexture (last edited 2016-03-24 23:19:03 by PhilippWiesemann)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit