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Size: 1027
Comment: Added missing code examples section.
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← Revision 10 as of 2016-03-24 23:19:03 ⇥
Size: 1027
Comment: Fixed pointer style in Syntax section, see SGFunctions.
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| int SDL_GL_UnbindTexture(SDL_Texture *texture) | int SDL_GL_UnbindTexture(SDL_Texture* texture) |
SDL_GL_UnbindTexture
Use this function to unbind an OpenGL/ES/ES2 texture from the current context.
Contents
Syntax
int SDL_GL_UnbindTexture(SDL_Texture* texture)
Function Parameters
texture |
the texture to unbind from the current OpenGL/ES/ES2 context |
Return Value
Returns 0 on success, or -1 if the operation is not supported
Code Examples
You can add your code example here
Remarks
See SDL_GL_BindTexture() for examples on how to use these functions
