#pragma section-numbers off #pragma disable-camelcase = SDL_GL_UnbindTexture = Use this function to unbind an OpenGL/ES/ES2 texture from the current context. <> == Syntax == {{{#!highlight cpp int SDL_GL_UnbindTexture(SDL_Texture* texture) }}} == Function Parameters == ||'''texture''' ||the texture to unbind from the current OpenGL/ES/ES2 context || == Return Value == Returns 0 on success, or -1 if the operation is not supported == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Remarks == See [[SDL_GL_BindTexture]]() for examples on how to use these functions == Related Functions == . [[SDL_GL_BindTexture]] . [[SDL_GL_MakeCurrent]] ---- [[CategoryAPI]], [[CategoryRender]]