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An enumeration that sets OpenGL configuration attributes. An enumeration of OpenGL configuration attributes.
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||SDL_GL_RED_SIZE||||
||SDL_GL_GREEN_SIZE||||
||SDL_GL_BLUE_SIZE||||
||SDL_GL_ALPHA_SIZE||||
||SDL_GL_BUFFER_SIZE||||
||SDL_GL_DOUBLEBUFFER||||
||SDL_GL_DEPTH_SIZE||||
||SDL_GL_STENCIL_SIZE||||
||SDL_GL_ACCUM_RED_SIZE||||
||SDL_GL_ACCUM_GREEN_SIZE||||
||SDL_GL_ACCUM_BLUE_SIZE||||
||SDL_GL_ACCUM_ALPHA_SIZE||||
||SDL_GL_RED_SIZE||the minimum number of bits for the red channel of the color buffer; defaults to 3||
||SDL_GL_GREEN_SIZE||the minimum number of bits for the green channel of the color buffer; defaults to 3||
||SDL_GL_BLUE_SIZE||the minimum number of bits for the blue channel of the color buffer; defaults to 2||
||SDL_GL_ALPHA_SIZE||the minimum number of bits for the alpha channel of the color buffer;defaults to 0||
||SDL_GL_BUFFER_SIZE||defaults to 0||
||SDL_GL_DOUBLEBUFFER||whether the output is single or double buffered; defaults to double||
||SDL_GL_DEPTH_SIZE||the minimum number of bits in the depth buffer; defaults to 16||
||SDL_GL_STENCIL_SIZE||the minimum number of bits in the stencil buffer; defaults to 0||
||SDL_GL_ACCUM_RED_SIZE||the minimum number of bits for the red channel of the accumulation buffer; defaults to 0||
||SDL_GL_ACCUM_GREEN_SIZE||the minimum number of bits for the green channel of the accumulation buffer; defaults to 0||
||SDL_GL_ACCUM_BLUE_SIZE||the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0||
||SDL_GL_ACCUM_ALPHA_SIZE||the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0||

SDL_GLattr

An enumeration of OpenGL configuration attributes.

Values

SDL_GL_RED_SIZE

the minimum number of bits for the red channel of the color buffer; defaults to 3

SDL_GL_GREEN_SIZE

the minimum number of bits for the green channel of the color buffer; defaults to 3

SDL_GL_BLUE_SIZE

the minimum number of bits for the blue channel of the color buffer; defaults to 2

SDL_GL_ALPHA_SIZE

the minimum number of bits for the alpha channel of the color buffer;defaults to 0

SDL_GL_BUFFER_SIZE

defaults to 0

SDL_GL_DOUBLEBUFFER

whether the output is single or double buffered; defaults to double

SDL_GL_DEPTH_SIZE

the minimum number of bits in the depth buffer; defaults to 16

SDL_GL_STENCIL_SIZE

the minimum number of bits in the stencil buffer; defaults to 0

SDL_GL_ACCUM_RED_SIZE

the minimum number of bits for the red channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_GREEN_SIZE

the minimum number of bits for the green channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_BLUE_SIZE

the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_ALPHA_SIZE

the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0

SDL_GL_STEREO

SDL_GL_MULTISAMPLEBUFFERS

SDL_GL_MULTISAMPLESAMPLES

SDL_GL_ACCELERATED_VISUAL

SDL_GL_RETAINED_BACKING

SDL_GL_CONTEXT_MAJOR_VERSION

SDL_GL_CONTEXT_MINOR_VERSION

Code Examples

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Remarks

You can add useful comments here


CategoryEnum

None: SDL_GLattr (last edited 2015-04-26 20:08:02 by PhilippWiesemann)

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