Wiki Page Content

Revision 3 as of 2009-12-21 05:48:35

Clear message

SDL_GLattr

An enumeration of OpenGL configuration attributes.

Values

SDL_GL_RED_SIZE

the minimum number of bits for the red channel of the color buffer; defaults to 3

SDL_GL_GREEN_SIZE

the minimum number of bits for the green channel of the color buffer; defaults to 3

SDL_GL_BLUE_SIZE

the minimum number of bits for the blue channel of the color buffer; defaults to 2

SDL_GL_ALPHA_SIZE

the minimum number of bits for the alpha channel of the color buffer; defaults to 0

SDL_GL_BUFFER_SIZE

defaults to 0

SDL_GL_DOUBLEBUFFER

whether the output is single or double buffered; defaults to double buffering on

SDL_GL_DEPTH_SIZE

the minimum number of bits in the depth buffer; defaults to 16

SDL_GL_STENCIL_SIZE

the minimum number of bits in the stencil buffer; defaults to 0

SDL_GL_ACCUM_RED_SIZE

the minimum number of bits for the red channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_GREEN_SIZE

the minimum number of bits for the green channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_BLUE_SIZE

the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0

SDL_GL_ACCUM_ALPHA_SIZE

the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0

SDL_GL_STEREO

whether the output is stereo 3D; defaults to off

SDL_GL_MULTISAMPLEBUFFERS

the number of buffers used for multisample anti-aliasing; defaults to 0; see Remarks for details

SDL_GL_MULTISAMPLESAMPLES

SDL_GL_ACCELERATED_VISUAL

SDL_GL_RETAINED_BACKING

SDL_GL_CONTEXT_MAJOR_VERSION

SDL_GL_CONTEXT_MINOR_VERSION

Code Examples

You can add your code example here

Remarks

Multisample anti-aliasing is a type of full screen anti-aliasing. Multipsample anti-aliasing defaults to off but can be turned on by setting SDL_GL_MULTISAMPLEBUFFERS to 1 and SDL_GL_MULTISAMPLESAMPLES to a value greater than 0.


CategoryEnum

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit